Virtual world is a tech advancement that is going to mimic the real-world environments. Virtual worlds allow the users to interact with each other using their digital identities and avatars as they do in the physical world.
Although the technology behind virtual worlds is currently in its infancy, the way things are progressing soon you can hope to see a major transformation in the Web world.
Accordingly the tech users – individuals and enterprises – will have to adopt new systems of working for all their communications and business needs.
Linden Lab, which runs a leading virtual world called Second Life, is taking significant steps to bring the virtual world concept to the mainstream technology market.
Currently, Linden Lab is developing the next generation virtual world that will be in the spirit of Second Life, an open world where users will have power to create anything they can imagine and content creators are king, says the company.
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With 2015 targeted for a beta, the new virtual world will go far beyond what is possible with Second Life, and Linden Lab says it is actively hiring to help with this ambitious project.
“Second Life is the most successful user-created virtual world ever,” said Ebbe Altberg, Linden Lab CEO. “Eleven years after first opening, it continues to thrive with more than a petabyte of 3D content created by users, a strong economy of user-to-user transactions in which tens of millions of dollars are paid out to creators every year, and an active community that spans the globe. There is a massive opportunity ahead to carry on the spirit of Second Life.”
Linden Lab’s priority in building the next-generation virtual world is to create an experience and enable high-quality creativity that’s easily accessible across multiple platforms.
In order to not constrain development toward those goals, complete backward compatibility with everything created over Second Life’s 11-year history has not been set as an absolute requirement from the outset, says the company.
However, Linden Lab does plan to make certain essential elements transportable for existing Second Life users, including users’ Linden Dollar balances, identities, and social connections.
It’s likely that more modern content from Second Life, such as meshes, will also be transferrable to the new platform, but the specific details of compatibility will be addressed as development progresses.
“This is an incredibly exciting time for Linden Lab,” says Altberg.
Photo courtesy: Linden Lab / Second Life